Refresh yourself with a delicious drink in Spinda’s Café after a long day of exploring and helping others in need!

⬇ Dᴏᴡɴʟᴏᴀᴅs
http://phal.io/rezawrces/music

I couldn’t decide which PMD 2 song to cover next. There are so many great songs but I also have to have an idea for a drawing. Initially, I was nearly certain that I wanted to do the Aegis Cave next, since I love the song and it’s not as "mainstream" as Treasure Town, Dialga’s Fight to the Finish, Don’t Ever Forget and such (at least I think). Apparently I haven’t been in the Aegis Cave though as I can’t remember a dungeon with the Regis and Unowns. I’ll dust my game off (that I never finished completely, the last thing I remember was Manaphy) and actually finish it before I will cover that song. Then I had the idea to animate Spinda shaking a shake in the beat of the bar’s amazing music and I decided to do that next.

Making the cover went quite well. I had fun the entire time, I always knew what to do and it sounds quite good, I think. It’s amazing how much I improved and got comfortable in Famitracker since my first attempts. New this time are a bit of single-channel echo when pulse 4 was not available, though it doesn’t sound as good as dual-channel echo and is barely noticeable, the a bit different approach to noise percussion which sounds good even without a triangle underneath and the sawtooth noises. I don’t really like them though, maybe I should have just used high noise noises. I also made the same mistake again of listening to the half-finished (pulse 1, pulse 2 and a bit of triangle and pulse 3) song for hours while doing something else because I couldn’t believe I made something that sounds nice which got me bored of it and now I can’t tell if the cover is actually good enough. This really has to stop.

Then I came to the drawing and started reference posing the Pokémon in SFM. I was really surprised to see the size differences between them. I already knew that Chimchar is tiny from the last drawing and apparently Spinda is giant. When I placed the camera so closely, I already knew that the Pokémon would be way too big (in pixel size) for the resolution I’ve been using for the art part in these fideos. I still tried it though, maybe it would work and look good, just like I was surprised by the last drawing. First, I made the background and was already discouraged, as the background by itself (without Pokémon and without stuff in the shelf) looked terrible. It took a while for me to stop trying to fix it and to move on with the Pokémon as I hoped they would be easier to draw since I have some experience with them. And indeed, Riolu and Chimchar looked alright.

Then came Spinda though. The resolution is definitely too high for Spinda at this size. The head alone took me hours, I kept redrawing it since I never liked the shape. Eventually, it barely turned out acceptably, but I definitely need to half the resolution for close-ups like this. I was very demotivated and hated the piece most of the time which is one of the reasons why this fideo is again way too late. Just adding the details in the shelf was a lot of fun. My 8-bit music skills seem to have improved a lot and I’m now mostly comfortable making it, unfortunately, I’m not even close to this state with my pixel art abilities. I just hope that with more practice I will get to that point as well, where both the music and the art are good enough, fun to make and don’t take forever. I even fell into a bit of a depression for 2 days, considering cancelling the fideo because I’m not good enough. And then I once again didn’t even finish it in time. Any later than absolutely necessary was unacceptable, so I worked on it the whole night and just slept 3 hours in the morning while it rendered. I forgot what that felt like and I’m not keen on experiencing that again. Hopefully, I didn’t ruin my newly established sleep schedule of getting up at 7:00 every day and going to bed at 20:30 with an hour of reading.

While the fideo was uploading on Saturday morning, I made the thumbnail. Quickly drawing Spinda again in the thumbnail’s resolution that I considered very high for me for pixel art 2 weeks ago was very easy and fun and looked way better. It was enough for details and not too much either. I will definitely adjust the resolution in the future. Though, at least I could draw a detailed easter egg-filled background this way.

Of course, the fideo had 2 mistakes. I wrote Cafe instead of Café in the overlay (and in titles) because the song name was Cafe in my mp3 rip and in all YouTube versions I found. Unfortunately, I had the idea of looking up Spinda’s Café on Bulbapedia way too late. As it turned out, It was an é after all. Also, the fairy bottle originally had another liquid instead. Then I had the idea and emptied it and put a fairy in instead. However, I didn’t notice that the bottle that should be behind the fairy bottle (but was not visible before which is why I didn’t draw it) is now visible, so it was visible that there were only 5 bottles on each side and nothing behind Spinda where they couldn’t be seen anyway. So I added the ´ and a bottle behind the fairy bottle and rendered it again. It was barely ready and unfortunately only at 360p during the premiere but fortunately nobody watches them anyway.

👆 Lɪɴᴋs
Website: http://phal.io
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🕒 Exᴘᴇɴᴅɪᴛᴜʀᴇ ᴏꜰ ᴛɪᴍᴇ
70.5 hours total
Song: 21 hours
Drawing: 36 hours
Editing: 6 hours
Thumbnail: 2 hours
Post-editing stuff: 5.5 hours

💾 Pʀᴏɢʀᴀᴍᴍᴇs ᴜsᴇᴅ
Video editing: DaVinvi Resolve https://www.blackmagicdesign.com/products/davinciresolve/
Pixel art: Aseprite https://www.aseprite.org/
8-bit audio production: FamiTracker http://famitracker.com/
Screen recording: OBS Studio https://obsproject.com/

🎵 Mᴜsɪᴄ ᴜsᴇᴅ
Original song: Pokémon Mystery Dungeon: Explorers of Sky – Spinda’s Café https://youtu.be/yj-4_sgZAj4
[8-Bit] The Legend of Zelda – Overworld Theme https://youtu.be/qc1RTNB6Rwc
[8-Bit] The Legend of Zelda: Twilight Princess – Ilia’s Theme https://youtu.be/IWw9-V1yJtk

#8bit