Let me tell you the grand tale of Riolu and Chimchar from Team Fire.
Very creative team name, I know. Back then, I couldn’t think of a better name and wanted to continue playing. PMD2 Sky is one of my most favourite games and so is the soundtrack. I’m very thankful that I was given the opportunity to experience this wonderful game as a child and to this day I get very emotional when I listen to the soundtrack or even see scenes of the game. That’s quite useful actually, whenever I have something in my eye I can just listen to some especially emotional or sad songs and it will be removed in no time.
The game has so many great songs that I couldn’t decide which one to cover first, so I just took the first song to begin the PMD 2 covers and to get some more practice before I do the best songs. At first, I finished the cover only using the 2A03 channels. I put up that initial version for download as well. However, I didn’t like the sound of the noise-only base drums at all but the triangle channel was entirely used up by the bass and juggling base and drums in the same loud triangle channel doesn’t sound good either. I also had the idea to use additional channels to attempt to create an echo, so I added the VRC6 channels, moved the base to the sawtooth channel, added triangle sounds to the base drums and had two more pulse channels to use for the echo or other things. I wasn’t sure if using the sawtooth channel as base is a good idea though as it doesn’t sound as good and the loud triangle base is certainly a very distinct feature of 2A03 music. Because I used an odd number of lines per beat, I had to add Gxx in every single line of the first echo channel to make it start half a beat later. Using more than 1 effect column with 7 channels however wouldn’t fit my video layout and I didn’t want to half the resolution just for a couple of pixels, so I edited the second effect column of VRC6’s Pulse 1 channel out. Just pretend the echo notes in that channel all have G04 behind them.
A year ago, I tried to draw a BotW landscape to use as my outro. It was supposed to have signs next to a pathwaytrailroutetrack with previous videos and everything. Unfortunately though, my pixel art abilities were not nearly good enough and after a couple of days, I gave up because it looked horrible. Then I had the idea of the stage that the video is being showed on and the standing signs turned into hanging signs. Now, with a lot more pixel art experience, I attempted to draw a landscape again and to my surprise it looked great. I’m always afraid to draw at higher resolutions because then one can see my non-existing drawing abilities in greater detail. I proceeded to draw Wigglytuff and it looked great, so did Riolu and Chimchar. I couldn’t believe that something I drew looked that great. I guess I did indeed improve and I shouldn’t be scared. Saying this feels very familiar.
Then I drew Chatot though and it looked horrible. At first, I thought that was because I had reference poses of the other 3 Pokémon in SFM and apparently I could only draw something that looks good with a perfectly posed reference. Next was Grovyle and it looked just as good as the first 3 but there was no Grovyle model for SFM as well, so I guess it wasn’t the missing reference. Apparently, birds are just as impossible to draw as hands. I considered removing Chatot because it’s ruining this otherwise beautiful piece (I call it "Cover Cover"), but Chatot just fits perfectly in Shaymins spot being looked at by Wigglytuff and I can’t have Wigglytuff without Chatot. In the end, I gave up on improving Chatot and the ugliness is kind of needed, it would look too good for a drawing by me otherwise.
Using the NES colour palette was once again fun and looks great, it just doesn’t have enough colours to nicely shade things. I considered using dithering but sometimes the only fitting colour is the same as the outline and I also don’t know if dithering would look good with my coloured lines in general. Maybe I should just try it some time. This time though, I settled for no shading since I also like flat unshaded styles.
I have no idea why I finished the fideo this late. It only took 60 hours to make, this would finally have given me some time before the next fideo to start working on my website and to finish the channel revolution. Apparently, the once again unusually large amount of RL stuff that happened during the last two weeks consumed the remaining time I had. Some big, positive and greatly needed things have happened recently though, so that’s good. There will be 2 more 8-bit covers before the obligatory annual Christmas fideo. I hope that I will be able to finish them quickly and finally have time for said things without having to stop regular uploads again. Until then, have a wonderful day and if you actually read all of this, have a delicious Toast Hyrule :)
Discord server: http://discord.phal.io
Secondary YouTube channel with random videos, work in progresses, behind the scenes etc.: https://www.youtube.com/channel/UC6OogQGNdNLLRix0TR0Ke_A
Twitch (German): https://www.twitch.tv/link_riolu
🕒 Exᴘᴇɴᴅɪᴛᴜʀᴇ ᴏꜰ ᴛɪᴍᴇ
61 hours total
Song: 25 hours
Drawing: 23.5 hours
Editing: 10 hours
Post-editing stuff: 2.5 hours
💾 Pʀᴏɢʀᴀᴍᴍᴇs ᴜsᴇᴅ
Video editing: DaVinvi Resolve https://www.blackmagicdesign.com/products/davinciresolve/
Pixel art: Aseprite https://www.aseprite.org/
8-bit audio production: FamiTracker http://famitracker.com/
Screen recording: OBS Studio https://obsproject.com/
Video conversion: FFmpeg https://ffmpeg.org/
🎵 Mᴜsɪᴄ ᴜsᴇᴅ
Original song: Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky – Pokémon Exploration Team Theme https://www.youtube.com/watch?v=FjMymhZkUVk
[8-Bit] The Legend of Zelda – Overworld Theme https://youtu.be/qc1RTNB6Rwc
[8-Bit] The Legend of Zelda: Twilight Princess – Ilia’s Theme https://youtu.be/IWw9-V1yJtk