Take some time to relax and watch the ships arriving at Canalave city in front of a beautiful sunset.
📒 Mʏ Tʜᴏᴜɢʜᴛs
I wanted to do another DPPt song next and had multiple ones in mind. After the action-packed Aegis Cave, I decided for something calm this time and I also thought that Canalave City sounds simple and quick to do so I have lots of time for the website and other stuff. Canalave City is one of my favourite songs from the game and I loved just staying there outside to listen to the music. It also has the sea and a library full of books about ancient myths, what could be better?
Pokémon Pearl was my first Pokémon game. My mum didn’t allow me to have Pokémon games because she thought they were brutal killer games but one day in 5th grade, the person sitting next to me (I think just because of weekly randomly generated seating plans, we weren’t actual friends (they vividly described people getting slowly and brutally murdered in Saw movies they had watched recently, how does one watch that at this age and live, even hearing about it was too much for me and even today it would probably traumatise me (then again, I didn’t have a problem with the visual violence in GoT, maybe it’s because I love the series and that makes me take the violent scenes less serious and makes my subconscious know that it’s just acted))) gave me a Pokémon Pearl cartridge they had found somewhere because they didn’t need it as they already had the game. I was incredibly happy and at break, the others told me things I had to know before playing, like that I had to choose Chimchar to be able to progress later. I asked them multiple times what the name of that Pokémon was again because I’m terrible at remembering names but I had to remember this crucial piece of information.
At home, I excitedly started up the game and found an existing save file. I loaded it and I think I was at the top floor of a Pokémon Center, but I didn’t want to get spoiled so I didn’t look at anything else and looked up how to delete the save file. I felt a bit bad because someone somewhere probably cared about this save file. Now I hope the original owner didn’t have competitive Pokémon on there that he spent hours on to perfectly breed. So, I started the new save file and chose the correct starter. I absolutely love(d) the game. During my first playthrough though, my team only consisted of Infernape and I only had 4 offensive fire attacks. I don’t remember that much about the story, but I really cared about it and found it exciting. I remember playing outside, on my way to Snowpoint city, trying to get there as quickly as possible and avoiding trainers because I had to get there to save Uxie or something. And when I got to fight Palkia, I ran away because I thought it deserved to be free. Good times. Much later, I read that uncaught legendaries reappear after beating the league, so I eventually came back and caught it. Going up Mt. Coronet again after quite some time was already nostalgic and incredible. Also, once a friend and I had a battle and all my Pokémon died to a level 100 Mewtwo. I thought that was the most OP Pokémon in existence and I had to get one as well.
A bit after my first playthrough, I got SoulSilver by giving a friend the money and he bought it for me. Later, multiple replays of both games followed. Some playthroughs had hundreds of hours according to the menu screen, I don’t even remember what I did. I do remember, though, that, for every new playthrough, I had to meet up with a friend to move all my Pokémon slowly from my one game to the other. Pokémon Pearl is very special to me and one of my favourite games. I have many great memories of playing it.
Now to the integration of the song into FamiTracker. The piano accompaniment in pulse 1 that starts at the beginning and continues throughout the whole song is (mostly) alternating between being centered and panned to the left which makes them appear differently in sound and volume. I tried to recreate this by giving them different volumes and a different attack by adding different pulse widths at the first tick. In the instrument envelopes, instead of simply using the next unused envelope, I always used the envelope with the same number as the instrument (except of course when multiple instruments share the same envelope). This way, I don’t have to pay attention to what envelope numbers are already in use and possibly mess other instruments up (as it has happened before) and if I decide to give instruments that didn’t use a unique envelope or none at all their own envelope later, there is an unused envelope number between the existing envelopes ready and they are nicely in order because I don’t have to assign a new high envelope number to an old instrument.
I also forgot to mention that, for Aegis Cave, I had the idea to make the base more interesting by adding an arpeggio envelope that starts a lot higher and goes down to the desired note over a couple of ticks, similar to triangle drums. The triangle channel has no volume control, it can either play at full volume or it can’t which usually makes the base sound a bit boring and monotone but this creates a more interesting sound while also allowing to play the same note multiple times in a row without having to have one tick long breaks between them to separate them (which also doesn’t sound very good) as the attack separates the notes clearly. I also like to end base notes a bit early to create the illusion of a fade-out but this only works when there are lots of other things playing so the abrupt change is barely audible.
This song actually took longer than Aegis Cave, apparently I very much underestimated the complexity. I’m not entirely satisfied with the volumes and volume envelopes but I couldn’t be bothered to spend even more time on them. After all, it was late Sunday night and the drawing would probably take very long again.
I didn’t really have an idea for an interesting scene so I just put every small thing I could think of relating to Canalave City into the drawing. The result is almost a wimmelpicture (apparently the German word is used in English as well, it looks so funny in English), can you find and recognise everything? After hours of looking at the bridge on a game screenshot, I noticed that all vertical and horizontal wooden beams on the left are much thicker. I never noticed that before and I have no idea why it is this way. I also drew a pattern that looks like the bricks on the ground and then transformed it according to the perspective in Clip Studio Paint. In the result, the pattern is not that recognisable anymore unfortunately, especially because it’s only visible at the sides where its distorted the most. This time, I drew all living beings in a lineless minimalistic style as their small size in the limited resolution doesn’t allow for good lineart and details. I like styles like this as well and it was interesting to try it out myself. Piplup was supposed to be standing on the canal wall in front of Dawn and about to fall into the water but I couldn’t properly draw this with only a couple of pixels and the bridge is obstructing the view as well, so I eventually moved it to the next best position where the bridge doesn’t obstruct anything which is the library corner and then I changed the pose so that it peeks around the corner. Bastiodon is a Pokémon I never payed much attention to and I had no idea how it actually looks apart from the general shape so I have no idea if I drew it properly or messed up or forgot something.
Almost since the beginning, I also wanted to include speed, tempo, Hz and BPM in the video overlay but there was no space left. I spent about two hours trying to find a way to put that additional information in again and in the result I put the main sound chip’s name in the same field as the expansion chip (I also considered removing it as it is always used but I might as well use the tiny two line style from the new BPM field there as well) and made the letters thinner to make enough space.
On thursday, I generated optimised media for the FamiTracker recordings at one eighth resolution and as a result, I could perfectly smoothly do everything when only the currently needed video track is visible. On the next day, the FamiTracker recordings were invisible in the video preview for some reason though, I thought hibernating the PC over night must have somehow broken the optimised media so I deleted it and rendered it again. A couple of seconds after doing that, I realised that I had forgotten to make the black background layer invisible before exporting the overlay image, so there was nothing wrong with the optimised media and I deleted it for no reason.
The pixel size of the current thumbnail style is precisely the same as the thumbnail size on YouTube in the subscribtion tab and formerly the home tab on a 1080p desktop screen with no DPI scaling. I wanted it to be pixel-perfect instead of blurry and ugly but unfortunately, that size is neither exactly 16:9 nor does it properly fit in 1080p, 1440p or 2160p. I accepted that to have it looking nicely in the previously mentioned situations but now that YouTube changed the home tab’s thumbnail size I changed my mind and the resolution from something disgusting to a beautiful 256 × 144 px. That’s like 3 more pixels on every side than it was before, a little more space for the main image is not bad as well. Now I can beautifully display the thumbnails on my website. If I figure out a way to pixel-perfectly scale pixel art on the web.
Since Snowpoint City or Aegis Cave, I think my 8-bit cover skills reached the point of being able to make something of enjoyable quality and I still enjoy listening to those covers now. I’m confident enough to efficiently work in FamiTracker now (which doesn’t mean I don’t think the cover will be bad sometimes) but the drawing was a huge challenge again. Having so many things on the list to draw in this image was intimidating by itself and I’m still inexperienced in and afraid of drawing humans and Pokémon I haven’t drawn before and that look more complex. It took me the most ctrl-z presses to draw Byron’s hair actually, despite the fact that it looks very simple. I had fun putting in the many easter eggs and I think the end result looks good enough, yet during the creation process I was mostly not very motivated, I guess due to low confidence in my art abilities. Just starting on any of the things to draw is difficult as I think it will look terrible anyway, but then after many ctrl-z presses it turns out acceptably. I overcame this in 8-bit covers when I made Snowpoint City. I wonder when I will overcome it in art. And in 8-bit original music.
I was supposed to buy groceries on thursday but there was no time as I still had a lot to draw and video edit (and or course this to write). Now it’s Saturday afternoon and I only have pasta, rice, remoulade sauce, peas, two slices of cheese and one apple left in the kitchen. I could buy food now but I’m too tired and things will be sold out anyway. I guess I have to eat pasta or rice with remoulade sauce and peas thrice a day until Monday.
Website: http://phal.io Patreon: https://www.patreon.com/linkriolu Ko-fi: https://ko-fi.com/link_riolu Twitter: https://twitter.com/LinkRiolu Discord server: http://discord.phal.io Secondary YouTube channel with random videos, work in progresses, behind the scenes etc.: https://www.youtube.com/channel/UC6OogQGNdNLLRix0TR0Ke_A SoundCloud: https://soundcloud.com/user-725569481 Tumblr: https://www.tumblr.com/blog/link-riolu Twitch (German): https://www.twitch.tv/link_riolu I’m on almost every site because I don’t want to exclude anyone, find out if I’m using the site you’re using here: http://phal.io/links
🕒 Exᴘᴇɴᴅɪᴛᴜʀᴇ ᴏꜰ ᴛɪᴍᴇ
48.03 hours total
Song: 18.34 h
Drawing: 24.53 h
Editing: 4.69 h
Thumbnail: 0.47 h
💾 Pʀᴏɢʀᴀᴍᴍᴇs ᴜsᴇᴅ
8-bit audio production: FamiTracker http://famitracker.com/
Pixel art: Aseprite https://www.aseprite.org/
Video editing: DaVinvi Resolve https://www.blackmagicdesign.com/products/davinciresolve/
Extracting music from game: VGMTrans https://github.com/vgmtrans/vgmtrans/releases
Midi editor: MidiEditor https://github.com/markusschwenk/midieditor/releases
Screen recording: OBS Studio https://obsproject.com/
🎵 Mᴜsɪᴄ ᴜsᴇᴅ
Original song: Pokémon Diamond/Pearl/Platinum – Canalave City https://youtu.be/qvCboyezCWw
[8-Bit] The Legend of Zelda – Overworld Theme https://youtu.be/qc1RTNB6Rwc
[8-Bit] The Legend of Zelda: Twilight Princess – Ilia’s Theme https://youtu.be/IWw9-V1yJtk