[8-Bit] Beach Cave | Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky

That’s my personal treasure. It means everything to me. I have to get it back! Say, can you please help me?

⬇ Dᴏᴡɴʟᴏᴀᴅs
http://phal.io/rezawrces/music

📒 Mʏ Tʜᴏᴜɢʜᴛs

Beach Cave. The very first dungeon. The beginning of an incredible journey. This song makes me especially nostalgic. It reminds me of the first hours spent in a dungeon. Back when the game was new and magical and I explored every floor completely instead of trying to get to the stairs as quickly as possible before I die, starve or run out of PP. And this song, partly because of the nostalgic factor, is one of my favourites from the game.

I had low expectations for Snowpoint City, Canalave City and Celestial Tower and they turned out great. I had very high expectations for Aegis Cave and they were met. I had high expectations for Beach Cave and I was disappointed. After many changes and improvements it reached the quality "acceptable". Maybe my opinion will change in a couple of days as it often does, hopefully for the better.

This fideo only took 28.3 hours to make. I would have had so much time to learn web development, make my website, a new intro and a new banner but I spent many days with tortoise stuff and I of course closely followed the Assange case in front of the neutral High Weight live on twitter while I was drawing. If I recall correctly, I spent one day learning CSS, one day starting the new banner and that was it. But, as Amarizo reminded me, doing things that are more important is not a waste of time. I just hoped that I would have everything ready for April first, as it is one of my big fideo days and also the third anniversary of my very first proper fideo. The tortoise matter is hopefully coming to an end very soon, but now March is coming and I have to start the April fideo. Plus two bi-weekly 8-bit fideos until then.

I think the very quickly ending 50% pulse waves sound very interesting. The chord in the beginning is played on pulse channels on both the 2A03 and VRC6 channels and starting playback at the very first line sounded like the notes weren’t starting at the exact same time. I liked how that sounded, so I actually delayed the highest note of the first two main chords by a frame to make it sound like that intentionally. In frame 6 and 7, I used the same notes in different octaves which sounds terrible as the waves apparently partly cancel each other out, but when one channel has a slightly altered pitch it creates an interesting sound that I thought is loud and agitated enough to fit. I actually was and still am very unsure if this sound sounds good but in the end I kept it. This is also the first time I used the other duty setting for the noise channel. I completely forgot that it existed. Now I can finally make proper cymbal-like sounds without wasting a regular channel and it sounding terrible.

The song appeared to consist of major and minor scales, so I could actually know what notes to use and which not to use in addition to known notes. The previous songs mostly seemed to have random notes with no scale behind them and yet still sound good, only I have no idea what notes could be used in addition. I guess I just don’t know that much about music theory. I never cared about music theory when I took piano lessons or at school.

Unused channels, like mostly the DPCM channel, are very useful as temporary storage for things that are changed or removed and might still be used later. It’s unfortunate that one can’t just copy stuff from the channels and paste them somewhere else as text, as I frequently do with instrument envelopes when I change them and experiment.

When I was first done with the song, I thought it was bad but started with the drawing to maybe get a more objective opinion after not listening to it for a couple of days. Then, I made a lot of changes and improvements, including stuffing further echoes into every free line available. That, in addition to the instruments already switching channels a lot, makes the result very confusing even to me. Some sort of comment tags that let one name areas in channels would be needed to easily tell what’s going on in the channels. I started recording FamiTracker with OBS and then found something I wanted to change multiple times, including a forgotten Axx end tag which ruined a channel for half the song and I never noticed it before. All the changes made improved the song from bad to alright in my current opinion. I don’t know why I expected it to sound different. The more I hear it now, the more I think it’s good enough.

The Pokémon turned out alright, as usual. I had no idea how to draw the background, as usual. I used dithering because I was desperate, as usual. This time, I used a textured brush to manually dither for the first time which was quite interesting and opens up new possibilities. I looked at many references but I just couldn’t make anything that looks even close to the reference caves. Then I gave up and tried it in a different way and the result is what you see now. I don’t feel like I’m improving like this though. The same goes for the clouds. The individual background parts all reached the quality shit after countless ctrl z presses but together there is enough going on that to me it hides the badness a bit. I don’t know if it’s the same for others. I like the silhouettes though, as I love silhouettes in general. When I was watching the beginning scene of the game a second time to get the first line for this description, I realised that it’s actually Zubat who steals the Relic Fragment. It looks better on Koffing’s head though, so I kept it like that. Also, I would have to stop the second rendering process and do it again. Neither Koffing nor Zubat have any extremities that they could use to steal or hold the Relic Fragment with. Maybe they used their mouths, but then how did they talk and fight? Always those illogical fideogames.

For some reason, my drawing tablet completely messed up the screen projection in Aseprite and it took me a while to realise that, in the Wacom programme, you can set a different projection for each programme. I just opened it and saw that the general projection settings are main screen and force aspect ratio, I thought it was a bug that the projection changed every time Aseprite was in the foreground. It’s good to know that I can change the projection for different programmes, but why did it change by itself for Aseprite?

I had everything ready on friday and just had to edit everything together and synchronise the many FamiTracker parts in Resolve. To get more sleep, I went to bed then instead of finishing it to let it render over night, as usual. Actually, now I remember, that was because I just recorded and converted the FamiTracker scenes and Resolve then generated the optimised media which takes hours and I didn’t want to wait that long. That of course led to me only having time to render the finished fideo once today and as always, there was a mistake. I synchronised the pulse 1, may the force be with you, wave and volume wrongly. Now there is not enough time to render, upload and YouTube process it before 13:00 UTC, so it’s even more than a day too late.

👆 Lɪɴᴋs
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🕒 Exᴘᴇɴᴅɪᴛᴜʀᴇ ᴏꜰ ᴛɪᴍᴇ
28.34 hours total
Song: 11.88 h
Drawing: 13.87 h
Editing and other: 2.6 h

💾 Pʀᴏɢʀᴀᴍᴍᴇs ᴜsᴇᴅ
8-bit audio production: FamiTracker http://famitracker.com/
Pixel art: Aseprite https://www.aseprite.org/
Video editing: DaVinvi Resolve https://www.blackmagicdesign.com/products/davinciresolve/
Extracting music from game: VGMTrans https://github.com/vgmtrans/vgmtrans/releases
Midi editor: MidiEditor https://github.com/markusschwenk/midieditor/releases
Screen recording: OBS Studio https://obsproject.com/

🎵 Mᴜsɪᴄ ᴜsᴇᴅ
Original song: Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky – Beach Cave https://youtu.be/K7LmdybhQpU
[8-Bit] The Legend of Zelda – Overworld Theme https://youtu.be/qc1RTNB6Rwc
[8-Bit] The Legend of Zelda: Twilight Princess – Ilia’s Theme https://youtu.be/IWw9-V1yJtk